Town: Odíhg Dāshzuw

Odíhg Dāshzuw

Odíhg Dāshzuw
Example Tauric architecture.
StateDalandic Empire
ProvenceFtèwup Provence
Sub ProvenceJojikamomu Dutchy
RegionVe Kof Prairie
Founded1265
Community LeaderMaster Morguleth Y̼ùco
Area4 km2 (1 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation6020 m (19750 ft)
Average Yearly Precipitation140 cm/y (55 in/y)
Population1163
Population Density290 people per km2 (1163 people per mi2)
Town AuraElven High Magic
Naming
Native nameOdíhg Dāshzuw
Pronunciation/dəˑʃ/ /zuw/
Direct Translation[germ; bacteria] [stubborn]
Translation[Not Yet Translated]

Odíhg Dāshzuw (/dəˑʃ/ /zuw/ [germ; bacteria] [stubborn]) is a subtropical Town located in Jojikamomu Dutchy, Ftèwup Provence, within the Dalandic Empire.

The name Odíhg Dāshzuw is derived from the Tauric language, as Odíhg Dāshzuw was founded by Cûf̄̋ch Yaw̄shī 'Stella Lena' Vúń̄w̄ Yónḱ Ga̋sh Morgan, who was culturaly Tauric.

Climate

Odíhg Dāshzuw has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 24°C (75°F). Odíhg Dāshzuw receives an average of 140 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Odíhg Dāshzuw covers an area of nearly 4 km2 (1 mi2), and an average elevation of 6020 m (19750 ft) above sea level.

Overview

Odíhg Dāshzuw was founded durring the late 14th century in winter of the year 1265, by Cûf̄̋ch Yaw̄shī 'Stella Lena' Vúń̄w̄ Yónḱ Ga̋sh Morgan. The establishment of Odíhg Dāshzuw suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Odíhg Dāshzuw was built using the conventions of Tauric durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Odíhg Dāshzuw is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Dāshzuw is buildings are arranged arrounded a highly ordered system of broad gravel streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The town's robustly designed timber walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Odíhg Dāshzuw is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Odíhg Dāshzuw has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Odíhg Dāshzuw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Dāshzuw.

Odíhg Dāshzuw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Dāshzuw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Dāshzuw has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Dāshzuw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Dāshzuw's public wards, blessings, and other arcane systems.

Odíhg Dāshzuw possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg Dāshzuw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Dāshzuw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Dāshzuw's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, spring is recurring in Odíhg Dāshzuw.

The Armadillo near Odíhg Dāshzuw are known to be more aggressive than normal.

Odíhg Dāshzuw's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Summoning energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4698 m2
    • Cattle and Similar Creatures: 290
    • Poultry: 3489
    • Swine: 232
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 116

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

343 of Odíhg Dāshzuw's population work within a Foundational Occupation.

751 of Odíhg Dāshzuw's population do not work in a formal occupation, but do contribute to the local economy. 69 (6%) are noncontributers.

Points of Interest

Odíhg Dāshzuw is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Odíhg Dāshzuw is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a rowboat of Charm, an a rowboat imbued with potent amounts of Charm energies was created near Odíhg Dāshzuw by in time immemorial, reportedly some time during the late 2nd century.

History